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UX / UI Case Study

TrainBuzz.

A mobile experience designed to help passengers share and discover real-time crowd updates inside Indian train coaches.

Mobile App UX / UI Product Design User Research
TrainBuzz mobile application interface
Project
TrainBuzz
Category
Mobile App
Focus
UX / UI
Platform
Mobile
01 — OVERVIEW

Making train travel more predictable.

TrainBuzz is a mobile concept focused on helping passengers understand crowd conditions inside Indian train coaches.

The experience allows passengers to share updates and discover information that can help them make more informed travel decisions.
TrainBuzz project overview
02 — PROBLEM

Passengers often don't know what awaits inside the coach.

Train travel can involve uncertainty around crowd density and available space.

TrainBuzz explores how a shared, passenger-driven information layer could make that uncertainty easier to understand.

Uncertainty

Passengers may have limited visibility into the current crowd conditions of a coach before or during their journey.

Better decisions

Accessible crowd information could help passengers make more informed choices about where and when to travel.

03 — RESEARCH

Understanding the passenger experience.

Research focused on understanding how passengers experience crowded train journeys and what information could help them navigate those situations.
TrainBuzz research

Passenger context

Understanding the situations passengers encounter when travelling through crowded coaches.

Information needs

Exploring what information could make crowd conditions easier to understand before making a travel decision.

04 — PERSONA

Designing around the passenger's decision.

The persona helps frame the experience around someone who wants more predictability and convenience during train travel.
TrainBuzz user persona

Goals

Understand crowd conditions and make more informed travel choices.

Frustrations

Uncertainty around crowd levels and the experience inside a coach.

Needs

Simple, timely, and understandable crowd information.

Behaviour

Uses mobile services to make decisions during everyday travel.

05 — WIREFRAMES

Exploring the experience before visual polish.

Wireframing helped establish the information hierarchy and core interactions before moving into high-fidelity UI.
TrainBuzz wireframes
06 — DESIGN SYSTEM

Building a visual language for a focused mobile product.

The visual system brings together typography, colour, spacing, components, and interaction patterns to create a consistent experience.
TrainBuzz design system
07 — FINAL UI

Turning crowd information into a useful mobile experience.

The final interface brings the concept together into a mobile experience focused on discovering, understanding, and sharing train crowd information.
TrainBuzz final user interface
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Better information can make everyday travel decisions simpler.

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